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AR and VR Technologies Face Increased Demand amidst COVID-19 Threat
With the lockdown in progress, people have the luxury of sitting in their room with a virtual reality headset, getting the feel of walking into an actual conference, movie theatre, or even watching a product demo
Fremont, CA: The outbreak of the COVID-19 pandemic has sent the global economy into a plummeting graph. While businesses across all sectors have suffered the consequences of lockdown, new-age technologies like augmented reality and virtual reality have faced increased demand. Owing to the social distance created by COVID-19, people are keenly moving towards adopting immersive and innovative technologies for their survival.
With the lockdown in progress, people have the luxury of sitting in their room with a virtual reality headset, getting the feel of walking into an actual conference, movie theatre, or even watching a product demo. Recent studies have shown that the increasing impact of coronavirus has led to increased demand for VR technology, making new-age technology gain high precedence in business continuity.
To meet the increasing demands, the companies into this form of business are speeding up, and even expanding their base. The primary demand comes from manufacturing companies that continuously need to train their staff, but may not have the option to send physical trainers anymore. Along with this, remote troubleshooting for high-end machinery is also propping demand. Temporary staffing company Quess has nearly 380,000 employees who are currently in lockdown. These employees are now being trained in subjects like selling on their phones. Face-reading artificial intelligence gives them feedback on how well they’re speaking, and where they can improve.
Recently, IBM initiated steps to help out is clients with remote capability offerings, upgrading their networks, and also enabling collaborative technologies to ensure productivity. At the same time, advanced forms of older technologies like video-conferencing, webinars, email, and remote access of devices are also gaining popularity now. Companies across the globe are using video conferencing platforms like Skype and Zoom to conduct meetings. VR headset maker HTC recently held its first virtual "VIVE Ecosystem Conference" entirely in VR. The vent drew 2,000 registrants from more than 55 countries, marking the first physical industry event that was wholly replaced by extended reality, an umbrella term that encompasses VR, augmented reality, and mixed reality.
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